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Photogrammetry will generally produce a model and a texture file. Re-texture/generate UV maps – I hate working with textures.For most of my purposes, this isn’t entirely necessary, but for animation/modelling and the like, I gather it’s good practice Retopologize the mesh – this is something I’ve only recently got into, but essentially retopologizing the mesh makes the polygons more evenly distributed.I’ll often keep the high-res mesh for measurements, and a lower res mesh for visualization. Reduce the mesh – reducing the number of polygons makes it easier to hand the mesh for rendering etc.Merge meshes – If I’ve had to scan an object in two attempts (top and bottom), I’ll need to align those meshes ideally algorithmically, but by hand if I have to.Clean it up – remove spurious parts of the mesh.If I produce a high resolution mesh with photogrammetry, say, then here’s what I’ll generally want to do to that data: As usual, my focus is on freely available software.
Polycount meshlab software#
I want to detail here some of the software I’ve come across that can be used to clean up, reduce, and generally process 3D data – particularly meshes but also point clouds. For the most part that data is usually very high resolution, and often quite noisy and in need of cleaning up.
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Working with photogrammetry, laser scanning, and all the other techniques I dabble with/intimately rely on, I generate a lot of 3D data.
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